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An annoying trick that your best friend likes to pull on you, hoping that you won't realize that both outcomes are in their favor.
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One of the conditions for unlocking the Secret Reports post-game requires you to lose to him, and offers swag to compensate. Happens with all five of the final bosses in Odin Sphere if you don't defeat them with the character that is mentioned in the prophecies. Although Ingway 's transformation into the Beast of Darkova can be broken by anyone who fights him, only Cornelius survives the experience. If you defeat King Gallon with anybody besides Oswald , he immediately recovers from his wounds.

Only Oswald can defeat him because in addition to being of Titanian royal blood necessary in order to defeat the Beast of Darkova , his power comes from the Queen of the Dead who cursed Gallon into his undead form. If you defeat Onyx with anybody besides Mercedes , he will be completely unharmed after the fight is over.

The game doesn't exactly explain why only Mercedes can kill him, but the prophecy says that he will be stopped by the World Tree. Like all fairies, Mercedes has a True Name derived from Norse mythology - in her case, it's Yggdrasil, and a huge tree grows in the spot where she dies. Velvet is the only one who knows enough about how the Cauldron works to disable it without destroying it, making it possible to use it to break down the Psyphers and release their absorbed life energy back into the world to prevent its death.

Anyone else cracks the Cauldron's core and dies in the massive explosion that results. As shown in the good ending, Gwendolyn is caught by Oswald, provided he also survived his own battle. Rogue Galaxy has the masked guy.

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You fight him quite a few times, and in every single fight but the last , after a certain time elapses, you're treated to a cutscene with your characters saying "This guy's too strong! This is especially annoying since he's not really that tough—you can end the fight early by dropping his HP to a certain amount, and if you figure out the right strategy, you can get him to that amount in under a minute. Inverted in Secret of Evermore for the first boss battle.

If you win, you get extra stuff. If you lose, the plot continues anyway. It would be easier to count how many boss fights in Xenoblade Chronicles 2 don't end with Rex and company getting their asses kicked by the boss in the following cutscene. All bosses are required to be defeated to complete the game, but they all knock the character that attacks them out once they have been beaten.

Heads I Win, Tails You Lose - TV Tropes

Mega Man Battle Network does this a lot. Almost every time you beat a WWW or Nebula boss, he'll pull himself together and escape with whatever Plot Coupon you were trying to keep out of his hands. Sometimes the boss even has a doomsday attack in reserve — cue Chaud and ProtoMan to save you from it, then insult you for being unprepared. In the first wave , if you lose, it's game over of course, but if you win, the copies proceed to break in effortlessly via cut scene. Made all the more egregious in that you're explicitly stated to be stalling for time so Dr.

Goodall can get the anti-clone gun working. She gets it working, wiping them all out, which immediately depletes the battery to zip. After you defeat Rictus in Anachronox , he will suddenly recover for no reason and curbstomp the party in a cutscene. Justified, however, since Rictus is a literal comic book villain and pulling cheap moves is par for his course.

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  • Boots will even lampshade it, moments before it happens, by recalling a similar fight for the comics. Severely overused in Baten Kaitos Origins. This happens so often that it actually drives the main character into a Heroic BSoD over his constant losses when anything other than his own life is actually at stake. The fights usually end with an unavoidable attack from the boss, then a villain coming out of nowhere to blast the boss into pieces and gloat at you especially egregious in the Lava Caves; how the hell did Valara get that mecha in there without anyone noticing?!

    Just to make it more infuriating, some of those bosses are tough. It's done in the first game as well, although not quite as much. It still gets irritating when you're beating a boss into the ground, and then the next minute your characters are flipping out about 'how tough this thing is'. Lose and it's game over, win and the Dream Devourer just knocks you out anyway and you only survive because Schala manages to regain control temporarily and warps you out. In Eternal Sonata , the characters, having just beaten the massively-large Tuba who started a fight with them "for fun", allow themselves to be arrested by the guards.

    Then, after you beat Tuba a second time, he knocks the entire party off a bridge. How do you troll us, Final Fantasy , let us count the ways But after every win, your characters declare themselves outnumbered and fall back. In Final Fantasy IV: The After Years , once enough damage has been dealt by Fusoya and Golbez to the last boss of the Lunarian Chapter, a resurrected Zeromus, he mocks the characters' efforts before blasting them with Big Bang. At this point, Fusoya realizes that the battle is hopeless which ultimately forces him to warp Golbez to the Lunar Whale so he can escape to Earth while he faces Zeromus alone.

    The ultimate fates of Fusoya and Zeromus are unknown by the end of the game. In Final Fantasy V , once you get to Gaulf's world, you are left on a small island with no way out and must use a tent in order to continue. Then, the party is attacked by an Abductor monster, two are instantly taken, and Bartz must fight it alone.

    If you lose, the party is successfully captured, if the player wins, you're just dumped back into the camp area with no way out, even if you could leave again there's nowhere to go, and nothing but a chest that player has no choice but to open and get hit with sleeping gas so Bartz can get captured anyway. The first occurs inside the first sequence involving Lunatic Pandora, where after fighting waves of enemy Mooks , the last one brings two party members down to 1HP immediately if they are not already KO'd to facilitate a plot point. Another occurs when you fight against Edea in Disc 1, which, depending on how much magic you've stocked up, is either a fair challenge to stay alive or a pushover.

    However, the fight against Edea ends with her using what later turns out to be her Limit Break , so it actually makes sense that she could oneshot Squall with it. On the other hand, Squall wasn't the only party member fighting Edea at the time Final Fantasy IX pulls a non-cutscene variant several times: Kuja's case is actually him using an attack that just automatically kills the entire party.

    The Glory of Heracles 's Nintendo DS installment actually lets the player pull this in each and every battle. Since all the protagonists are immortal, losing a fight against regular monsters just has them play dead and continue the journey once the monsters are out of sight. Losing against a boss has them just get back up for round two. The Legend of Dragoon sort of reverses this: This is ultimately meant to push the player into a more traditional Hopeless Boss Fight.

    The Legend of Heroes: Trails in the Sky loves this trope, particularly the variant where after you beat the bosses, they insult you and force you into letting them do what they want anyway. In The Legend of Heroes: Trails of Cold Steel , lose the final battle of the game and it's game over, of course.

    Win the final battle, against Crow and his Ordine and he just gets back up, informs Rean that he's been operating a Divine Knight for three years, compared with Rean who just started, and crushes him good, forcing the ending of the game in which Rean has to flee in order to live for The Legend of Heroes: Trails of Cold Steel II. Trails of Cold Steel 2 uses this trope so frequently that it would actually be easier to list the boss fights that don't end with the main characters getting bailed out by someone more powerful. If you actually do defeat him, he'll somehow end the world right then and there, causing a Non-Standard Game Over.

    Luminous Arc 2 does this over and over and over, since it likes to use its boss enemies on several maps in a row.

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    It's even a plot point with Bharva, who can only be permanently defeated on his own home plane of existence. Dream Team has the battle with Bowser in Dream's Deep. After the battle, he blasts the Mario Bros. If you lose, it's game over. If you win, a Time Bob-omb appears near the brothers and explodes, knocking them out instantly.

    Then Bowletta sucks them both up, plunging the brothers with only 1 HP each into the final battle with the spirit of Cackletta inside of Bowser. Losing to him results in a standard Game Over. Do enough damage, and he will release a massive attack which will end the battle and wash the party up on a certain island. Justified in Paper Mario: When the boss Doopliss copies Mario, he turns into a shadowy version of him.

    heads I win, tails you lose

    Lose, and Mario's game ends, Game Over. Win, and Doopliss switches places with Mario during the transition back to the field screen , and escapes with Mario's identity and party. Persona 3 has this as, of all things, the expected Final Boss battle. The true Final Boss battle, however, is thankfully a scripted Foregone Victory instead. Somewhat justified in that they've been hammering into your head that you cannot win against this, the only thing you're doing is dying with dignity. Persona 4 gives us Shadow Rise. If you die against her, it's a Game Over, if you lower her health enough she will perform an Enemy Scan on your party and you will no longer be able to hit her at all.

    And it is still Game Over if she kills you after this happens, you must hold off against her until the cutscene three rounds later. Happens all the time Suikoden III. Most of the plot boss battles as opposed to the optional treasure bosses are this. However even if the you press the right button, Xerosic will activate it anyway and making your choice entirely meaningless. In Tales of Graces , it's entirely possible to slaughter Hubert in what's supposed to be a Hopeless Boss Fight against him easiest by exploiting a glitch.

    It's not really worth bothering with- He'll keep fighting at 0 HP until he kills you. In Tales of Xillia 2 , the final boss will end the battle the first time his HP is reduced to zero by immediately hitting Ludger with his Mystic Arte. This happens a lot in Fairy Fencer F , where regardless of how well you're doing against a boss, the characters then proclaim the boss is too strong. So, so often in BlazBlue. Usually thanks to Nu , Rachel , or Terumi On a few storylines, they will justify it with the explanation that beating a boss in game is the equivalent to the character holding their own in the fight long enough for some event e.

    Only a few, though. In DeStrega , if you play on story mode, this happens a number of times when your character is supposed to lose. If you just suck and lose early, you have to do the battle again; if you get your opponent's health low enough, you'll lose control of you character, who will run around like a schmuck until he or she is defeated. You could be pingponging the bad guy around the map, blasting him with the strongest attacks in your arsenal and have all your health remaining There's not even a cutscene where the bad guys suddenly pound them, the goodies win Many people were NOT amused with this.

    When a battle called for the bad guy to win, this time around you played as the bad guy instead. And when there were fights that could lead to this, beating the bad guy shows your triumphant good guy celebrating their victory. Sure the next episode didn't change, but it was much more nice. After defeating Omega Shenron, no matter how badly you beat him and no matter how high your stats are, he'll strip you of the Dragonballs you've gathered, re-scatter them, then vanish, forcing you re-find the Dragonballs and re-fight most of the missions.

    Witness Lanipator 's Angrish filled reaction to this here. In Dragon Ball Z: But if he manages to bring Cell down to half life his lifebar anyway, he's suddenly "weary" and concedes the fight. He's a difficult boss, but nothing that a skilled player can't handle without too much trouble. Lose and the story continues. Take his life bar to zero, and Goku freezes and the boss who isn't beaten for some reason will hit you until you die. In Legacy of Goku 2 , there's a boss fight against Android Lose, and it's game over.

    Attack her until she's about half health, and she'll fire a ki blast to instantly knock out your character before the story continues. This happens a lot in Legacy of Goku II. During Vegeta's fight against Imperfect Cell, you fight him until his health runs low, and then it'll go to the cut scene of him absorbing 18 and becoming Perfect and defeating Vegeta in a few hits. During Goku's fight against Cell, you get his health low and then Goku surrenders. This is at least partially because the game is based on Dragon Ball Z, and the developers apparently wanted to keep the game's plot as similar as they could to the plot of the part of the show they were adapting given the limits of the Game Boy Advance.

    Budokai isn't immune to this, either.

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    Both Android 18 and Perfect Cell pass off their ass-kickings at Vegeta's hands in actual gameplay as just fooling around in the cutscenes afterwards, and then trounce him. Goku's battle against Freeza is a slightly less offensive case, since Freeza will at least concede that Goku's getting on his nerves in the cutscene; still, Goku will be in much worse shape in said cutscene than he probably was at the end of the in-game fight, and will have to resort to a Spirit Bomb. There are a few boss battles like this in Duel Savior Destiny.

    For example, if you lose while using Lily Sheerfield against Downy Reed in the final route, you get a game over. Patrick and his team teach thousands how to build wealth, create lifetime cash flow, and leave a meaningful legacy. He is a highly sought after presenter and speaker at financial-based events around the country and is the host of The Wealth Standard podcast. He lives in Salt Lake City with his wife and three children. Uncovers the proven financial strategies used by the wealthy to grow and protect their wealth.

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